Highly committed and reliable artist. I consider myself a fast learner with a positive attitude towards criticism and feedback.
Strong background in traditional and realtime rendering and production, with a focus in game development and project management.
Innovation Sponsorship Program at Ford Motor Company in partnership with IEL, helping develop automotive visualization tools for In-house design workloads and End-User/Costumer interaction.
Creating new workflow methodology and managing team projects to quickly render and review ongoing projects in CAD data;
Researching and delpoying Unreal's PixelStreaming technology for Car Configurators on Ford's Website;
Designing and producing realistic still and animation renders from CAD data using Realtime and traditional render engines.
Worked as Art Director for a stylized mobile VR title (Unreal/Quest), managing a indie team of modelers, concept artists and level designers.
Producing the visual style based on the creator's idea from concept to modeling and engine implementation;
Creating tools and solutions to reproduce the visual style while keeping vr compatible performance stability;
Working as lighting and environment artist.