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Lucas Tafuri
Lucas Tafuri
Realtime Developer
Rio de Janeiro, Brazil

Highly committed and reliable artist. I consider myself a fast learner with a positive attitude towards criticism and feedback.
Strong background in traditional and realtime rendering and production, with a focus in game development and project management.

Skills

RenderingGame DevelopmentTeam ManagementProject ManagementPhotorealism3D AnimationLightingTexturingGame DesignLevel Design

Software proficiency

Unreal Engine
Unreal Engine
Cinema 4D
Cinema 4D
Substance 3D Painter
Substance 3D Painter
Octane Render
Octane Render
Quixel
Quixel
Photoshop
Photoshop
DaVinci Resolve
DaVinci Resolve

Experience

  • November 2022 - Present
    Automotive Visualization Researcher at Ford Motor Company

    Innovation Sponsorship Program at Ford Motor Company in partnership with IEL, helping develop automotive visualization tools for In-house design workloads and End-User/Costumer interaction.

    Creating new workflow methodology and managing team projects to quickly render and review ongoing projects in CAD data;

    Researching and delpoying Unreal's PixelStreaming technology for Car Configurators on Ford's Website;

    Designing and producing realistic still and animation renders from CAD data using Realtime and traditional render engines.

  • April 2019 - January 2023
    Art Director at Capricia Productions
    Israel

    Worked as Art Director for a stylized mobile VR title (Unreal/Quest), managing a indie team of modelers, concept artists and level designers.

    Producing the visual style based on the creator's idea from concept to modeling and engine implementation;

    Creating tools and solutions to reproduce the visual style while keeping vr compatible performance stability;

    Working as lighting and environment artist.